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Effect[edit | edit source]
Saboteurs rig Businesses with traps to keep out enemy scouts and attempts to evict its infiltrators. Traps last two turns, and when an enemy stumbles upon them, they are stunned for one turn. Master Thieves lose all remaining actions, while other units stand exposed in the streets, ripe for the stabbing. Once a Saboteur’s job is finished, he runs away — but for three Gold, they can be a real lifesaver.