Antihero Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
The Guild
Gold
Lanterns
Upgrades
Victory
Guild members
Master Thief
Urchin
Thug
Gang
Saboteur
Truant Officer
Assassin
Portals
Official site
Steam Greenlight
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Antihero Wiki
55
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
The Guild
Gold
Lanterns
Upgrades
Victory
Guild members
Master Thief
Urchin
Thug
Gang
Saboteur
Truant Officer
Assassin
Portals
Official site
Steam Greenlight
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Master Thief
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Master Thief
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:victory img_head_lightfinger.png|100px|right]]The '''Master Thief''' is your main character. They begin each turn in front of your guild-house and their movement behaves like other [[guild members]]. The Master Thief starts with 2 action points, which can be [[Upgrades|upgraded]] to 5 by purchasing the three scout upgrades. Each point allows the Master Thief to do 1 of 3 actions: * Reveal 3 connected fog tiles * Rob a building, considered "scouting" if it has been fully looted or if it is a guarded estate) * Attack an enemy guild member, if the dagger upgrade has been purchased[[File:victory img_head_emma.png|100px|right]] There are a few exceptions when it comes to action points. Firstly, if the Master Thief activates a trap they are stunned and lose all of their remaining action points for that turn. It is recommended that you save scouting enemy businesses for one of the last action points if the enemy has the [[Saboteur]]. Secondly, estates take 2-3 points to fully exhaust depending on whether or not you have a gang attack the guard. Robbing an untouched house will reward either 2 gold or 1 lantern, and an additional gold if the Safecracker upgrade has been purchased. Subsequent robberies of houses with the small loot bag icon will reward 1 gold each and robberies of fully robbed houses will reward 0 gold. [[Category:Units]]
Summary:
Please note that all contributions to the Antihero Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab